Quest System

The quest system provides structured storylines, character development, and progression goals that guide players through their cultivation journey.

Documentation

Quest Structure

Quest interfaces, categories, rewards, and failure conditions

Quest Steps

All 8 quest step types with usage patterns and examples

Quest Examples

Complete, annotated quest implementations

Quick Reference

Quest Categories

  • main - Core storyline progression
  • side - Optional character stories and world building
  • missionHall - Sect-based combat and exploration missions
  • craftingHall - Artisan skill development and technique learning
  • requestBoard - Community-driven tasks with quick turnaround
  • guild - Organization-specific storylines and advancement

Step Types

  • event - Interactive storylines with dialogue and choices
  • condition - Wait for specific game state conditions
  • collect - Gather items or resources
  • kill - Defeat specific enemies
  • missionHall - Complete sect missions
  • speakToCharacter - Have conversations with NPCs
  • flagValue - Wait for flag to reach target value
  • wait - Time-based delays for story pacing

Event System Integration

Quests are tightly integrated with the Event System:


Table of contents