Quest System
The quest system provides structured storylines, character development, and progression goals that guide players through their cultivation journey.
Documentation
Quest Structure
Quest interfaces, categories, rewards, and failure conditions
Quest Steps
All 8 quest step types with usage patterns and examples
Quest Examples
Complete, annotated quest implementations
Quick Reference
Quest Categories
main
- Core storyline progressionside
- Optional character stories and world buildingmissionHall
- Sect-based combat and exploration missionscraftingHall
- Artisan skill development and technique learningrequestBoard
- Community-driven tasks with quick turnaroundguild
- Organization-specific storylines and advancement
Step Types
event
- Interactive storylines with dialogue and choicescondition
- Wait for specific game state conditionscollect
- Gather items or resourceskill
- Defeat specific enemiesmissionHall
- Complete sect missionsspeakToCharacter
- Have conversations with NPCsflagValue
- Wait for flag to reach target valuewait
- Time-based delays for story pacing
Event System Integration
Quests are tightly integrated with the Event System:
- Event steps contain full GameEvents
- Completion conditions often use EventStep flags
- Events can add quests to start storylines