Item Types
Detailed documentation for each of the 24 item categories in AFNM, covering interfaces, mechanics, design patterns, and integration examples.
Equipment Types
Clothing Items
Armor and robes providing combat stats and charisma
Talisman Items
Accessories granting combat buffs
Artefact Items
Powerful items with unique combat techniques
Cauldron Items
Alchemy equipment for crafting
Flame Items
Crafting equipment providing heat and control
Mount Items
Transportation with speed and charisma bonuses
Consumable Types
Pill Items
Temporary combat or crafting enhancement
Concoction Items
Combat consumables with technique effects
Consumable Items
Miscellaneous consumable items
Fruit Items
Permanent stat improvements
Miscellaneous Items
Simple item types (elixir, reagent, recuperation, breakthrough, token, trophy, treasure, upgrade, flare, transport_seal)
Technique Types
Technique Items
Combat abilities, crystals, and shards
Progression Types
Condensation Art Items
Qi droplet generation methods
Pillar Shard Items
Advanced cultivation components
Crafting Types
Material Items
Base crafting components
Enchantment Items
Equipment upgrade items
Special Purpose Types
Mystical Key Items
Access to mystical regions
Formation Items
Environmental enhancement items
Blueprint Items
House construction plans
Each item type has its own unique mechanics, stat systems, and integration patterns that support different aspects of the cultivation experience.