Item Types

Detailed documentation for each of the 24 item categories in AFNM, covering interfaces, mechanics, design patterns, and integration examples.

Equipment Types

Clothing Items

Armor and robes providing combat stats and charisma

Talisman Items

Accessories granting combat buffs

Artefact Items

Powerful items with unique combat techniques

Cauldron Items

Alchemy equipment for crafting

Flame Items

Crafting equipment providing heat and control

Mount Items

Transportation with speed and charisma bonuses

Consumable Types

Pill Items

Temporary combat or crafting enhancement

Concoction Items

Combat consumables with technique effects

Consumable Items

Miscellaneous consumable items

Fruit Items

Permanent stat improvements

Miscellaneous Items

Simple item types (elixir, reagent, recuperation, breakthrough, token, trophy, treasure, upgrade, flare, transport_seal)

Technique Types

Technique Items

Combat abilities, crystals, and shards

Progression Types

Condensation Art Items

Qi droplet generation methods

Pillar Shard Items

Advanced cultivation components

Crafting Types

Material Items

Base crafting components

Enchantment Items

Equipment upgrade items

Special Purpose Types

Mystical Key Items

Access to mystical regions

Formation Items

Environmental enhancement items

Blueprint Items

House construction plans

Each item type has its own unique mechanics, stat systems, and integration patterns that support different aspects of the cultivation experience.


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