Item System

Items are the foundation of character progression, crafting, and equipment in Ascend from Nine Mountains. The item system supports over 20 different item types ranging from equipment and consumables to crafting materials and mystical keys.

Documentation

Item Structure

Core item interfaces, shared fields, and rarity system

Recipe System

Crafting recipes, ingredients, and difficulty mechanics

Advanced Integration

Shop integration, auctions, and stone cutting systems

Item Types

Detailed documentation for each item category

Quick Reference

Item Categories

Equipment

  • clothing - Armor and robes providing combat stats and charisma
  • talisman - Accessories granting combat buffs
  • artefact - Powerful items with unique combat techniques
  • cauldron - Crafting equipment for alchemy
  • flame - Crafting equipment providing heat and control
  • mount - Transportation with speed and charisma bonuses

Consumables

  • pill - Temporary combat or crafting enhancement
  • elixir - Qi restoration items
  • concoction - Combat consumables with technique effects
  • consumable - Miscellaneous consumable items
  • recuperation - Rest and recovery items
  • fruit - Permanent stat improvements

Progression

  • technique - Combat manuals and crystals
  • action - Crafting technique items
  • breakthrough - Realm advancement materials
  • condensation_art - Qi droplet generation methods

Crafting & Resources

  • recipe - Crafting instructions and requirements
  • material - Base crafting components
  • reagent - Specialized crafting enhancers
  • enchantment - Equipment upgrade items
  • upgrade - Item enhancement materials

Special Purpose

  • mystical_key - Access to mystical regions
  • transport_seal - Location travel items
  • formation - Environmental enhancement items
  • pillar_shard - Advanced cultivation components
  • trophy - Achievement rewards
  • token - Currency and exchange items
  • treasure - Valuable collectibles
  • blueprint - House construction plans
  • flare - Signal and utility items

Common Properties

All items share these core properties:

  • Name & Description: Identity and lore
  • Icon: Visual representation
  • Rarity: Quality tier (mundane → qitouched → empowered → resplendent → incandescent → transcendent)
  • Realm: Cultivation level requirement
  • Stacks: Inventory quantity
  • Value Tier: Economic worth

Game Integration

Items integrate throughout the game systems:

Shops & Trading

  • Buy/sell prices based on item kind and rarity
  • Faction-specific merchants and inventories
  • Dynamic pricing based on realm progression

Drops & Rewards

  • Combat loot from defeated enemies
  • Quest completion rewards
  • Mystical region exploration prizes
  • Achievement and milestone unlocks

Crafting System

  • Recipe-based item creation
  • Quality tiers (basic, perfect, sublime)
  • Harmony types and difficulty scaling
  • Equipment and consumable production

Character Progression

  • Equipment providing combat and social stats
  • Consumables for temporary enhancement
  • Breakthrough materials for realm advancement
  • Technique items for skill acquisition

House & Infrastructure

  • Formation items for environmental bonuses
  • Blueprint items for room construction
  • Upgrade materials for improvement systems
  • Furniture and decoration options

The item system provides both mechanical progression through stats and equipment, and narrative depth through lore-rich descriptions and quest integration.


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