Item System
Items are the foundation of character progression, crafting, and equipment in Ascend from Nine Mountains. The item system supports over 20 different item types ranging from equipment and consumables to crafting materials and mystical keys.
Documentation
Item Structure
Core item interfaces, shared fields, and rarity system
Recipe System
Crafting recipes, ingredients, and difficulty mechanics
Advanced Integration
Shop integration, auctions, and stone cutting systems
Item Types
Detailed documentation for each item category
Quick Reference
Item Categories
Equipment
clothing
- Armor and robes providing combat stats and charismatalisman
- Accessories granting combat buffsartefact
- Powerful items with unique combat techniquescauldron
- Crafting equipment for alchemyflame
- Crafting equipment providing heat and controlmount
- Transportation with speed and charisma bonuses
Consumables
pill
- Temporary combat or crafting enhancementelixir
- Qi restoration itemsconcoction
- Combat consumables with technique effectsconsumable
- Miscellaneous consumable itemsrecuperation
- Rest and recovery itemsfruit
- Permanent stat improvements
Progression
technique
- Combat manuals and crystalsaction
- Crafting technique itemsbreakthrough
- Realm advancement materialscondensation_art
- Qi droplet generation methods
Crafting & Resources
recipe
- Crafting instructions and requirementsmaterial
- Base crafting componentsreagent
- Specialized crafting enhancersenchantment
- Equipment upgrade itemsupgrade
- Item enhancement materials
Special Purpose
mystical_key
- Access to mystical regionstransport_seal
- Location travel itemsformation
- Environmental enhancement itemspillar_shard
- Advanced cultivation componentstrophy
- Achievement rewardstoken
- Currency and exchange itemstreasure
- Valuable collectiblesblueprint
- House construction plansflare
- Signal and utility items
Common Properties
All items share these core properties:
- Name & Description: Identity and lore
- Icon: Visual representation
- Rarity: Quality tier (mundane → qitouched → empowered → resplendent → incandescent → transcendent)
- Realm: Cultivation level requirement
- Stacks: Inventory quantity
- Value Tier: Economic worth
Game Integration
Items integrate throughout the game systems:
Shops & Trading
- Buy/sell prices based on item kind and rarity
- Faction-specific merchants and inventories
- Dynamic pricing based on realm progression
Drops & Rewards
- Combat loot from defeated enemies
- Quest completion rewards
- Mystical region exploration prizes
- Achievement and milestone unlocks
Crafting System
- Recipe-based item creation
- Quality tiers (basic, perfect, sublime)
- Harmony types and difficulty scaling
- Equipment and consumable production
Character Progression
- Equipment providing combat and social stats
- Consumables for temporary enhancement
- Breakthrough materials for realm advancement
- Technique items for skill acquisition
House & Infrastructure
- Formation items for environmental bonuses
- Blueprint items for room construction
- Upgrade materials for improvement systems
- Furniture and decoration options
The item system provides both mechanical progression through stats and equipment, and narrative depth through lore-rich descriptions and quest integration.