Event Step Types

Comprehensive documentation for every type of event step available in AFNM. Each step type is designed for specific functionality, from basic text display to complex game state modifications.

Step Categories

Basic Interaction

State Management

Inventory & Resources

Character Interactions

World & Navigation

Combat & Challenges

Progression & Systems

Guild Systems

Audio & Atmosphere

Advanced Systems

Each step type has its own dedicated page with detailed explanations, parameters, examples, and best practices for effective usage in your events.


Table of contents