Crafting System
The crafting system in Ascend from Nine Mountains allows cultivators to create pills, forge weapons, inscribe formations, weave robes, prepare spiritual cuisine, and refine artifacts. Each crafting discipline offers unique mechanics, challenges, and rewards that complement the cultivation journey.
Overview
Crafting is an essential part of progression, providing:
- Equipment for combat and cultivation
- Consumables for healing and buffs
- Materials for further crafting
- Income through market sales
- Reputation with crafting halls and sects
Core Concepts
Technique Types
Four core technique types that drive all crafting:
- Fusion - Increases completion progress
- Refine - Increases perfection progress
- Stabilize - Restores stability and creates stability buffs
- Support - Creates helpful buffs and utility effects
Resource Management
- Qi Pool - Primary resource spent on techniques
- Current Stability - Active stability that depletes with technique use
- Max Stability - Upper limit for current stability (also depletes unless protected)
- Toxicity - Accumulates from certain techniques and items
Understanding Stability:
- Most techniques reduce BOTH current and max stability when used
- Current reaching 0 = craft failure
- Max stability sets the ceiling for current stability
- The
noMaxStabilityLoss
flag on techniques preserves max (only current drops) - Different effects target current vs max separately
Key Systems
Buffs
Temporary states and conditions affecting the crafting process
Techniques
Active abilities used during crafting to manipulate materials and outcomes