Character System
Characters bring life to the world of Ascend from Nine Mountains, from simple merchants and quest givers to complex companions with deep relationship systems, progression mechanics, and intimate interactions.
Documentation
Character Structure
Core character interface, definitions, and character types
NPCs
Creating neutral and enemy characters with shops, quests, and interactions
Companions
Building full-featured companion characters with relationships and progression
Interaction Types
All available character interactions and their configurations
Relationship System
Approval mechanics, relationship tiers, and progression events
Quick Overview
Character Types
The game features three main character types, each with distinct behaviors and capabilities:
Neutral Characters
- Quest givers and merchants
- Provide services like shops, sparring, and crafting
- Can have multiple realm-based definitions
- Support custom interactions
Enemy Characters
- Hostile NPCs that can be attacked
- Reset after a cooldown period
- Drop loot when defeated
- Can have faction allegiances
Companion Characters
- Full relationship progression system
- Multiple interaction types (gifts, sparring, patrols, etc.)
- Can join party with combat buffs
- Support dual cultivation at intimate relationship levels
- Progress through realms alongside player
Core Systems
Definition System
- Characters can have multiple definitions based on realm and conditions
- Each definition specifies stats, locations, and available interactions
- Seamless progression as characters advance through cultivation realms
Location System
- Static: Always at specific location
- Wander: Follow predetermined route between locations
- Random: Move randomly between specified locations
Encounter System
- Random encounters with cooldowns
- Breakthrough encounters for major progression
- Custom events based on conditions
Relationship System
- Approval tracking from Hostile to Intimate
- Relationship progression events with requirements
- Party formation with combat buffs
- Dual cultivation at intimate levels
Key Features
Interactions
- Talk: Dialogue trees with branching choices
- Shop: Buy/sell items with custom inventory
- Spar: Friendly combat with rewards
- Gift: Give items to increase approval
- Crafting: Commission crafting services
- Challenge: Serious combat encounters
- Patrol: Joint exploration missions
- Aid Breakthrough: Help with realm advancement
- Custom: Fully customizable interactions
Combat Integration
- Full stats configuration with difficulty levels
- Stance and technique rotation systems
- Equipment (talismans, artefacts, clothing)
- Faction-based combat bonuses
Progression Mechanics
- Realm-based stat scaling
- Dynamic interaction availability
- Relationship-gated content
- Mount acquisition for companions
The character system provides the social and narrative framework for the game, creating memorable NPCs that players can befriend, romance, trade with, or battle against throughout their cultivation journey.